In Doors and Rooms 2 Chapter 3 Stage 5, you enter a Korean study room. The room is full of hidden gadgets. Our walkthrough guide guarantees a three-star game play.

We have divided the walkthrough guide into 3 sections to help you backtrack if you have already passed the stage. If you are aiming for 100% three star completion the first time around, simply follow the steps in order.

Main Escape | Bonus Star | Quiz Solution

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DoorsandRooms2_ch3_stage5_walkthrough

Main Escape

1. Paper: Take a piece of blank paper from the the board.
2. Purple Ball: Grab the purple ball on the door.
DoorsandRooms2_ch3_stage5_purple ball
3. Arrow: Get an arrow with a paper attached from the column. Dismantle the arrow and paper with Go game white stone placement instruction.
DoorsandRooms2_ch3_stage5_arrow dismantle DoorsandRooms2_ch3_stage5_arrow and paper
4. Screen: Locate a drum behind the screen wall. Use the arrow to break the surface. Retrieve a figurine.
DoorsandRooms2_ch3_stage5_drum DoorsandRooms2_ch3_stage5_get little man
5. Bell: Place the figurine on top of the box next to a bell. Tap on the red button beneath the figurine. A key will drop from the bell. Grab the key. Place the purple ball into the hole marked in red. A metal piece will dispense from the other end.
DoorsandRooms2_ch3_stage5_place man DoorsandRooms2_ch3_stage5_hit bell

DoorsandRooms2_ch3_stage5_place purple ball DoorsandRooms2_ch3_stage5_metal piece
6. Candlelight: Place the metal piece on the table beside the candle. Three characters are formed with the shadow: ㅇㅛㅇ
DoorsandRooms2_ch3_stage5_shadow
7. Locked cabinet: unlock the cabinet with the key. Inside is a vending machine. Enter characters: ㅇㅛㅇ. A package will dispense. Dismantle the package. Get a dragon stamp and a pearl.
DoorsandRooms2_ch3_stage5_unlock DoorsandRooms2_ch3_stage5_open cabinet

DoorsandRooms2_ch3_stage5_vending machine DoorsandRooms2_ch3_stage5_dismantle package

DoorsandRooms2_ch3_stage5_package
8. Ink: Dip the dragon stamp with ink on the table. Use the stamp on the piece of paper. Get an instruction for Go Game black stone placement.
DoorsandRooms2_ch3_stage5_ink DoorsandRooms2_ch3_stage5_combine ink

DoorsandRooms2_ch3_stage5_black stone
9. Pearl: Insert the pearl on the door. A Go game board will appear. Place the stones according to the instruction. Notice the location of the star and the boarder design. The instruction for white stone needs to be rotated. The instruction for black stone is inverted. Solution is as shown in the image below. Tap the red tab once all the stones are placed. The door is unlocked.
DoorsandRooms2_ch3_stage5_insert pearl DoorsandRooms2_ch3_stage5_instructions

DoorsandRooms2_ch3_stage5_go game DoorsandRooms2_ch3_stage5_exit

Bonus

B1. Notice the star on the board. Break apart the character on the board. You will get: ㅂㅕㄹ.
B2. Go back to the vending machine. Enter characters: ㅂㅕㄹ. Tap on the bar. Bonus star will be dispensed.
DoorsandRooms2_ch3_stage5_star clue DoorsandRooms2_ch3_stage5_star

Quiz

Q1. Locate quiz paper on the chair.
You are given the hint: ㄱ=1, ㄷ=2, ㅇ=0
Count the angles in each character. 평 = 840, 탁 = 421, 널 = 124
Do the math: 840 + 421 – 124 = 1137
The answer to the quiz is 1137.
DoorsandRooms2_ch3_stage5_quiz


Comments

Chapter 3 Stage 5 | Doors & Rooms 2 — 12 Comments

    • 5. Bell: Place the figurine on top of the box next to a bell. Tap on the red button beneath the figurine. A key will drop from the bell. Grab the key

  1. 5. Bell: Place the figurine on top of the box next to a bell. Tap on the red button beneath the figurine. A key will drop from the bell. Grab the key

  2. Did anyone realize that if you complete the quiz correctly, it will show a writing of ‘Correct Ansewer’ instead of ‘Correct Answer’?

  3. Bonus quiz was the most stupid one ever.meaningless,fail quiz. First symbol of 840 has only two 2 symbols in 8,so its not 8,its 4 and it would be 440.bad ending for a great game..

      • If that’s the case, then the last symbol of 124 should equal 8 instead of 4, because you would count the outside angles as well as the inside. Should be consistent. I agree that it’s a fail, as have several of these been. If you can’t use clues, logic, consistency, and in-game info for the solve, it’s not a successful game.

  4. I’m not been able to unlock the door still .I had placed the balls in right places but not getting it ..Please help
    !!!!!

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