DR 3 Chapter 2 Stage 10 Walkthrough Map:
DR3 2-10 map bedroom

DR3 2-10 livingroom

DR3 2-10 workshop


Walkthrough Item Index
1. Knife
2. Can
3. Chain
4. Beaker
5. Cabinet
6. Dog
7. Bears
8. Circuit
9. Keypad
10. Bottle
11. Solution
12. Message
13. Arrows
14. Player
15. Books
16. Hidden
17. Password
18. Key
19. Safe
20. Door

Chapter 2 Stage 10 Walkthrough
1. Knife: Pick up a knife on the chair.
2. Can: Grab a can of dog food on the floor.
3. Chain: Get a chain on the lamp.
4. Beaker: Place the chain in the beaker. Turn on the gas. The chain will melt. Take the beaker. Use the knife to pry open a wood block on the table. Get a mold. Combine melted metal and key mold. Dismantle the mold. Get a key.
DR3 2-10 chainDR3 2-10 beaker

DR3 2-10 liquidDR3 2-10 knife

DR3 2-10 compartmentDR3 2-10 mold

DR3 2-10 mold liquidDR3 2-10 dismantle mold
5. Cabinet: Use the key to open the wall cabinet. Get a can opener and a light bulb.
DR3 2-10 get keyDR3 2-10 cabinet

DR3 2-10 lightbulb
6. Dog: Use the can opener to open the dog food can. Place the food in the dog tray. Get a light bulb in the shelf behind the dog.
DR3 2-10 can openerDR3 2-10 dog food

DR3 2-10 second lightbulb
7. Bears: Check out the teddy bears. Notice the symbols on each of the bear collar and the direction of their eyes. Use the knife to get a SD card holder from the teddy bear with a red bow.
DR3 2-10 use knifeDR3 2-10 bears
8. Circuit: Turn the dials on the machine to match the hint on teddy bears –

bottom right, bottom left, top left, right.

Get a SD card. Observe the number shown on the light bulbs – 79581.
DR3 2-10 two lightbulbsDR3 2-10 sd card
9. Keypad: Combine SD card and card holder. Insert the card in the keypad next to the door. Enter the living room.
DR3 2-10 card readerDR3 2-10 door a

DR3 2-10 keypadDR3 2-10 exit bedroom
10. Bottle: Get a spray bottle on the nightstand. Open drawer and get a clue with weather symbols.
11. Solution: Grab a bottle of solution on the bottom layer of the book shelf.
12. Message: Combine spray bottle and solution. Spread the liquid on a black paper on the desk. Get hint – <><>><.
DR3 2-10 solutionDR3 2-10 perfume

DR3 2-10 paperDR3 2-10 passcode
13. Arrows: Enter the combination by pressing on the arrows – <><>>

DR3 2-10 arrowsDR3 2-10 paper hint

DR3 2-10 record
14. Player: Insert record into the record player. Get a volume diagram.
DR3 2-10 use recordDR3 2-10 player

DR3 2-10 volume

15. Books: Check out the book shelf. The cabinet with a record symbol should open. Tap on the book in the order of their height to match the volume diagram –

No symbol, sun, cloud, angels, flower, snow flake.

Enter workshop.
DR3 2-10 bookcaseDR3 2-10 books

DR3 2-10 enter workshop
16. Hidden: Locate a box on the table. Use the spray bottle on it. Get a message – NEWS each pair with a mystery symbol.
DR3 2-10 use perfumeDR3 2-10 NEWS
17. Password: Go back to the bedroom. Change the dials to match the message – NEWS – North, east, west, south. Get combination – 19528.
DR3 2-10 new code

18. Key: Go back to workshop. Enter combination – 19528. Get a red key.
DR3 2-10 open boxDR3 2-10 get red key
19. Safe: Use the red key to unlock the safe. Take the keycard for door B. Each green button presents a math equation. Solve equations.
1. 1 x 1 = 1
2. 2 + 5 = 7
3. 7 – 2 = 5
4. 3 x 3 = 9
5. 8 – 5 = 3
Get password – 17593.
DR3 2-10 safeDR3 2-10 math

20. Door: Insert keycard. Enter password – 17593. Exit stage 10.
DR3 2-10 card BDR3 2-10 door B

DR3 2-10 exit


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Chapter 2 Stage 10 | Doors and Rooms 3 — 10 Comments

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